Resident Evil 4 is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. +more
Development began for PlayStation 2 in 1999. Four proposed versions were discarded; the first attempt was directed by Hideki Kamiya. +more
Resident Evil 4 was announced as a GameCube exclusive as part of the Capcom Five, but was ported to numerous formats; it became a cross-platform hit, selling more than 11 million copies across several platforms. It garnered universal acclaim for its story, gameplay, graphics, voice acting, and characters, and is often named one of the best video games ever made, winning multiple Game of the Year awards in 2005. +more
A sequel, Resident Evil 5, was released in 2009. A remake of Resident Evil 4 is set for release in 2023 for PlayStation 4, PlayStation 5, Xbox Series X/S, and Windows.
Gameplay
The player controls the protagonist, Leon S. +more
Resident Evil 4 adds context-sensitive controls. Based on the situation, players can interact with the environment: kicking down a ladder, jumping out of a window, dodging an attack or executing a "finishing move" on weakened enemies. +more
The main enemies are violent villagers referred to as Los Ganados ("The Cattle" in Spanish). Unlike the franchise's traditional zombies, Los Ganados can dodge, wield weaponry like chainsaws and projectile weapons, and are capable of working collectively and communicating with each other. +more
The inventory system features a grid system, represented by an attaché case, that has each item take up a certain number of spaces. The case can be upgraded several times, allowing for more space. +more
Capcom added content for the PlayStation 2 version, which was later incorporated into the PC and Wii releases. The largest addition is "Separate Ways", a side story which focuses on Ada Wong's involvement in Resident Evil 4 and her connection to the series' villain Albert Wesker. +more
Plot
In 2004, U. S. +more
While in the village, Leon is captured by its chief, Bitores Mendez, and injected with Las Plagas. He finds himself held captive with Luis Sera (Rino Romano), a former police officer in Madrid, and former Los Iluminados researcher. +more
After killing Mendez, Leon and Ashley try to take refuge in a castle but are attacked by more Iluminados under the command of Ramon Salazar (Rene Mujica), another of Saddler's henchmen who owns the castle, and the two become separated by Salazar's traps. Meanwhile, Luis searches for pills that will slow Leon and Ashley's infection, as well as a sample of Las Plagas. +more
Afterward, Leon travels to a nearby island research facility, where he continues the search for Ashley. He discovers that one of his former training comrades, Jack Krauser (Jim Ward), who was believed to have been killed in a helicopter crash two years prior, is responsible for her kidnapping. +more
Development
In 1999, producer Shinji Mikami said a Resident Evil sequel was in development for PlayStation 2. Resident Evil 4 underwent a lengthy development, during which at least four versions of the game were discarded. +more
Though the developers tried to make the "coolness" theme fit into the world of Resident Evil, Mikami felt it strayed too far from the series' survival horror roots and gradually convinced the staff to make an independent game. This became a new Capcom franchise, Devil May Cry, released for the PlayStation 2 in August 2001.
"Fog" version
Development on Resident Evil 4 restarted at the end of 2001. The first announcement was made in November 2002, as one of five games exclusively developed for the GameCube by Capcom Production Studio 4, the Capcom Five. +more
"Hook Man" version
At E3 2003, Capcom showcased a version widely known as the "hook man version". It was later titled Maboroshi no Biohazard 4 (幻の「バイオハザード4」) on the Biohazard 4 Secret DVD. +more
"Hallucination" version
The Hallucination version had only a basic story concept, having dropped the previous scenario penned by Noboru Sugimura of Flagship. In 2012, Resident Evil 3: Nemesis scenario writer Yasuhisa Kawamura said he was responsible for this version, as he wanted to make Biohazard 4 scarier "and suggested using a particular scene from the film Lost Souls, where the main character [. +more
The story of the Progenitor Virus was eventually covered in Resident Evil 5 and the Spencer Estate became the setting for Resident Evil 5's downloadable content (DLC) pack "Lost in Nightmares" (featuring Chris Redfield and Jill Valentine).
Final version
Following that, it was decided to reinvent the series. Mikami took over directorial duties from Shibata and began working on the version that was released. +more
However, some of the staff members disagreed about changing the gameplay system. These members felt depressed and were hard to motivate after the game's focus shifted to be more action-oriented. +more
Kobayashi was responsible for the design of some of the final game's enemies, such as the Regenerators. Kobayashi described the creatures' origins within universe lore as byproducts of Los Iluminados' research into bio organic weapons, malformed creations implanted with multiple Plaga parasites during the experimentation process. +more
The English voice actors recorded their parts in four sessions, over three to four months. Capcom assigned Shinsaku Ohara as script translator and voice over coordinator. +more
Along with Resident Evil: Dead Aim and Resident Evil Outbreak, two side story games that did not fall under the exclusive policy, it was announced on October 31, 2004 that Resident Evil 4 would come to the PlayStation 2 in 2005, citing increased profit, changing market conditions, and increased consumer satisfaction as the key reasons. The PlayStation 2 version included new features, primarily a new sub-game featuring Ada Wong. +more
Release
The original version for the GameCube featured two different collector's editions. The first was available as a pre-order that included the game, the Prologue art book, and a T-shirt. +more
Ports
Resident Evil 4 was ported to the PlayStation 2 after Capcom stated that it did not fall under the exclusivity deal with Nintendo. It was released in North America on October 25, 2005. +more
A PC port of Resident Evil 4 developed by Sourcenext was released in Hong Kong on February 1, 2007, published by Typhoon Games. It was released in Europe, North America, and Australia in March 2007 and was published by Ubisoft. +more
Resident Evil 4: Wii Edition was released for the Wii on May 31, 2007 in Japan and on June 19, 2007 in the United States. It features updated controls that utilize the pointing and motion-sensing abilities of the Wii Remote and Nunchuk, though both the GameCube controller and the Classic Controller are also supported. +more
Resident Evil 4: Mobile Edition was released in Japan for au's BREW 4. 0 on February 1, 2008. +more
On March 23, 2011, high-definition remastered versions of both Resident Evil - Code: Veronica and Resident Evil 4 were announced to be in development for the Xbox 360 and PlayStation 3, as part of the Resident Evil: Revival Selection series. The ports feature all the bonus content from the previous releases, including "Separate Ways". +more
In April 2013, Resident Evil 4 was released on Android, but outside of Japan, it is exclusive to Samsung through Samsung Galaxy Store.
Capcom announced in October 2018 that Resident Evil 4 would be published for the Nintendo Switch sometime in 2019, along with releases of Resident Evil and Resident Evil Zero. All three games were released on May 21, 2019 worldwide and on May 23, 2019 in Japan.
In October 2021, Capcom released a virtual reality (VR) version of Resident Evil 4 for the Oculus Quest 2. Developed by Armature Studio, many elements of gameplay like combat and inventory management were changed to accommodate VR. +more
Merchandise
Biohazard 4 Original Soundtrack was released in Japan on December 22, 2005. It contains 62 compositions from the game and the 48-page Visual Booklet with liner notes from composers Shusaku Uchiyama and Misao Senbongi. +more
Reception
Reviews
The GameCube and PlayStation 2 versions of Resident Evil 4 have a score of 96/100 on Metacritic, indicating "universal acclaim". In addition to the gameplay, the characters and story received positive commentary, leading to the finished product being deemed by most as one of the best video games ever made. +more
The ratings of the PC port were not as high as for the other versions. It was heavily criticized for no mouse support and frustrating keyboard controls, low-quality FMV cut scenes, choppy graphics rendering (lacks shadows and proper lighting) and requiring a gamepad controller for more precise aiming and gameplay. +more
Awards
Resident Evil 4 was named Game of the Year at the 2005 Spike Video Game Awards and by Nintendo Power and Game Informer. It tied with Kingdom Hearts II as Famitsus Game of the Year 2005. +more
Resident Evil 4 is often considered one of the best video games of all time. Nintendo Power ranked it as number one in their list of the top 25 best GameCube games of all time in 2005 and also ranked it second on their list of the best games of the 2000s in 2010. +more
The virtual reality port of Resident Evil 4 was named VR/AR Game of the Year at the 2021 Game Awards.
Sales
The GameCube version sold over 320,000 copies in North America during the first twenty days. The European release sold its entire 200,000 copies during the first month. +more
Legacy
Resident Evil 4 is regarded as one of the most influential games of the 2000s, particularly due to its influence in redefining the third-person shooter genre by introducing offset camera angles that do not obscure action. The new gameplay alterations and immersive style appealed to many not previously familiar with the series. +more
Resident Evil 4 redefined the survival horror genre by emphasizing reflexes and precision aiming, thus broadening the gameplay of the series with elements from the wider action game genre. However, this also led some reviewers to suggest that the Resident Evil series had abandoned the survival horror genre, by demolishing the genre conventions that it had established. +more
While working on The Last of Us, Naughty Dog took cues from Resident Evil 4, particularly the tension and action. Dead Space designers Ben Wanat and Wright Bagwell stated that their game was originally intended to be System Shock 3 before the release of Resident Evil 4 inspired them to go back to the drawing board. +more
The combat and sound design of the Regenerator and its spike-laden Iron Maiden variant have often been lauded as a memorable horror element of Resident Evil 4, in spite of the game's more action-oriented gameplay compared to its predecessors. Some critics have included the Regenerator in retrospective "top" lists of the scariest or most memorable monsters in video games. +more
VentureBeat credits Resident Evil 4 with popularizing video game remastered editions, inspiring remasters including Grand Theft Auto V, Tomb Raider and Grim Fandango.
Copyright lawsuit
In June 2021, the photographer and author Judy Juracek launched legal proceedings against Capcom for using images from her book Surfaces: Visual Research for Artists, Architects, and Designers without her permission to create textures for multiple games, including Resident Evil 4 and Devil May Cry. The parties reached an undisclosed settlement outside of court in February 2022.
Remake
A remake of Resident Evil 4 was announced on June 2, 2022, during a PlayStation State of Play livestream presentation. It is due for release on PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on March 24, 2023.
Notes
Android (operating system) games
Nintendo Switch games
Meta Quest games
Survival video games
Unreal Engine games
Video games about cults
Video games developed in Japan
Video games directed by Shinji Mikami
Video games set in castles
Video games set in Europe
Video games set on fictional islands
Wii games re-released on the Nintendo eShop
Xbox 360 Live Arcade games
Spike Video Game Awards Game of the Year winners
The Game Awards winners
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