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Mark Rober, a YouTube star and former NASA engineer coined the phenomenon of 'The Super Mario Effect' which is a data-backed mindset for life gamification that impacts the ways one helpfully tricks their minds into learning just about anything.
Rober conducted a test where 50,000 of his followers were given a puzzle to solve with one group being penalized for failed attempts and the other moving ahead with the original amount of points, regardless of any failures.
The results also showed that the non-penalized group made more than twice as many attempts to solve the puzzle as compared to the penalized group.
To avoid failure, one must not concern themselves with failure itself, at all.
Toddlers constantly try new things, unconcerned with failure. When they learn to walk, they don't think about how dumb they might look if they fall and the parents wouldn't punish them if they waren't successful either. The focus is always on the end goal, and the wins are always celebrated.
As a result of constantly failing and trying at new things during that phase of their lives, they discover so many more new capabilities within themselves, and this learning arc doesn't come close to any other time in their lives.
When it comes to games like Super Mario Bros,no one ever picks up the controller for the first time and then after jumping into a pit thinks, "I am so ashamed; that was such a failure," and then never want to try it again.
They think, "I've got to remember there's a pit there; next time, I'm going to come out with a little more speed and jump a bit later."
The focus and the obsession is about beating the game, not how dumb you might look if you get hit by a sliding green shell.